![]() ![]() Yes, you could do it manually in Blender but then you (like me) would actually have to know something about rigging and weight painting (which I don't. If you want everything to play nicely together, you need to have the right bones. Now you can just drag and drop any random, rigged FBX 3D model into Paint and it will work, *BUT* none of the built-in poses will work and it will end up on a seperate layer if you try and use any of the other 3D assets that come with CSPaint. The Mixamo skeletons seem to work pretty well with CSModeler so that what I'm going to use. Yes, MB-Lab characters come with bones and everything, but because they are intended for realistic animations, they've got a bunch of extra bones in them that confuse the "standard bone" mapping tool in CS Modeler so your model is going to need a new skeleton. ![]() The next thing you are going to need is a free Adobe account so you can use the free online version of Mixamo. ![]() ![]() This journey started quite some time ago, when I came across and interesting post about making custom 3D materials for CSPaint. Why would I do a thing repeatedly when I can have a machine do a thing repeatedly for me? □ Yes, it probably takes much longer to make a good 3D character (especially if you want a good anime look), but you only have to do it once, every time after that is almost free in terms of effort, just reposition them, take a pic and done, next scene. Now, I am not the most artistically minded person, I'm an engineer and engineers are lazy (and grumpy, and old, and.). First, just let me start off by saying ClipStudio Paint is a great program and I love using it, however, soon after I started drawing I realised that if I wanted to start making whole stories then I couldn't spend days and days just to get black and white sketches with no backgrounds, and I certainly wasn't going to get much time for practice with a full-time job that involved no drawing of any kind. ![]()
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